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Check out the pitch documents for the original Pokemon games

The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.

Chris Kerr, News Editor

September 17, 2018

1 Min Read

Preservation website Helix Chamber has re-scanned and restored some pages from the original Pokemon pitch presented by series co-creators Satoshi Tajiri and Ken Sugimori back in 1990. 

The documents offer some interesting insights into the formative days of the now globally recognized franchise (originally called 'Capsule Monsters'), including concept art, sprite designs, and map layouts -- including some ideas that were scrapped, and others that eventually made it into the final product. 

For instance, the booklet features a piece of art that fans will clock as the inspiration for the iconic Gengar vs. Nidorino battle that plays out during the opening credits of Pokemon Red and Blue (or Green in Japan). 

It also contains the early sprite designs for a number of pocket monsters including Rhydon, Kangaskhan, Voltorb, and Slowbro, all of which are instantly recognizable, and didn't seem to change much during development. 

A conceptual map of Kanto also reveals that the original games might've featured a wider variety of landscapes, such as a desert area, along with the ability to trade items as well as Pokemon. 

Incidentally, item trading was added in Pokemon Gold and Silver, where players were given the ability to attach items to Pokemon before trading. 

As you can imagine, there are more tidbits where those came from, so be sure to check out the full set of design documents over on Helix Chamber

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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