Today, Zynga launches FarmVille 2: Country Escape on iOS and on Google Play, with hopes that it'll be the company's showpiece mobile game -- the one that will help it shrug off an image of being tethered to desktop users in a segment that has shifted away from that platform.
Much has changed for the company in recent times. It got a new CEO, Don Mattrick, with a new way of doing things; Mattrick brought in a new COO, Clive Downie, with a mobile background and a new attitude toward its games and its players.
Zynga needs FarmVille 2 to become its crown jewel on mobile: Not just successful (the original iOS FarmVille was, too) but so clearly mobile-native that it will enable the company finally shrug off its image of being tied to Facebook. In the era of Clash of Clans, that looks... quaint.
To find out how it hopes to do that, Gamasutra spoke to Jonathan Knight, Zynga's vice president of games, and Rob Terrell, studio CTO, about the project.
"The most important thing for us is to begin to understand what is important to our players," Terrell says. "Quality is absolutely critical in a free-to-play model, where players are trying a lot of apps all the time."
"The audience on mobile is used to games that play differently than audiences on the web. Game designs really need to change to look out for that," Knight says. "We had to make sure that we made something that made sense for this platform."
Knight, a 10-year EA veteran, compares it to how The Sims franchise, which he also worked on, changed drastically in its console iterations to play to those platforms' strengths.
"That's always a developer's first instinct: What does that machine do that makes it unique, and what is it about this machine that consumers find fascinating? How do I extract the kind of core principles and values of the IP or the franchise, and be true to those things?"
The "wonderful, delightful" touchscreen of mobile devices was a big focus; their connectivity -- what has made smartphones and tablets "so successful," says Knight -- is another. Most important, he says, is making sure FarmVille 2 is fast and reliable: "the game loads in fast, and I know my progress is going to be saved."
How to take FarmVille mobile
In making a mobile game, says Terrell, the most important thing was "to get close to the consumer and make sure we were designing for their lifestyle, and what they want." You hear this kind of thing a lot, but over the course of the conversation with the two, the impetus to make a truly mobile FarmVille 2 came up again and again: The game can be played offline, and can transfer between different devices. But notably, it doesn't transfer to the PC version of the game, because it's been designed with different game systems created -- at least in part -- to cater to what Zynga's core fan base wants to see from a mobile FarmVille game.