Best of iOS News: From Sonic CD to Bug Princess

Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like Sonic CD, Bug Princess, Venture Towns, and Marathon 2: Durandal.
[Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like Sonic CD, Bug Princess, Venture Towns, and Marathon 2: Durandal.] - Sega's Sonic CD Launches For iOS Originally released for the Sega CD in 1993, Sega's rarely-ported time-traveling platformer Sonic CD has resurfaced as a downloadable title for Xbox Live Arcade, the PlayStation Network, and iOS and Android platforms. - Bungie's Classic FPS Marathon 2: Durandal Debuts For Free In App Store The second entry in Bungie's pre-Halo series gets a free iOS port courtesy of Soli Deo Gloria Productions. Optional upgrades like Master Chief character models and an HD texture pack are available as in-app purchases. - Stylish 2D Platformer Terra Noctis Debuting For iOS This Month "Fire Fruit Forge's 2D platformer Terra Noctis exudes a strong Yoshi's Island influence, right down to specific game mechanics like Yoshi's egg-tossing ability." - Classic Shooter Mushihimesama Localized, Released For iOS As Bug Princess Following up on its previous App Store shoot-'em-ups Espgaluda II and Dodonpachi Resurrection, Cave's Bug Princess includes an extremely difficult "Ultra" mode that promises players a battle against "sheer despair." - Surreal XBLIG Action-RPG Four Winds Fantasy Hits iOS "Four Winds Fantasy is an adventure game in which players control a father searching for his son in a world overrun by marauding, sentient plant life." - Kairosoft's Latest: City Sim Venture Towns Game Dev Story developer Kairosoft challenges players to spur economic growth and turn a small town into a bustling metropolis in its latest iOS title. - Trailer: LostWinds For iOS "LostWinds is an exploration-based platformer in which players harness the power of wind in order to solve puzzles and defeat enemies. Wind currents also control basic mechanics like jumping, making it central to the experience rather than a secondary gimmick."

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