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Behaviour Interactive scrapping Deathgarden due to lack of players
The multiplayer survival title only hit shelters on August 14, 2018, but it has struggled to attract players leaving Behaviour with no choice but to abandon the project.
November 25, 2019
1 Min Read
Behaviour Interactive is ending development on Deathgarden just over a year after the game launched.
The multiplayer survival title only hit shelves on August 14, 2018, but it has struggled to attract players leaving Behaviour with no choice but to abandon the project after 15 months and reassign its dev team to other projects.
"Witnessing the decreasing player base, we’ve been working on finding solutions: we sought advice, considered many different scenarios, looked at various solutions, but unfortunately, none of them would change the fate of this project," wrote the studio.
"Today, it is with a heavy heart that we’re announcing the end of Deathgarden’s development. To honour the production team’s work, we have decided to give the game a meaningful last breath by finalizing every feature we’ve been working on."
To ensure Deathgarden goes out with a bang, Behaviour will be hosting a “sunset Play with the Devs livestream” on December 12 on Twitch. The game has also been made free as of today, to hopefully bring more players onboard for the final hurrah.
About the Author(s)
News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.
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