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Attend VRDC to see how AR tools can be integrated into the workplace

At the Virtual Reality Developers Conference this November IBM engineer Rosstin Murphy will help answer the question of "how do I use AR/VR technology to work more efficiently?"

As virtual- and augmented-reality technologies become more powerful and more commonplace, the question arises: how can you use them to enhance your workplace?

At the Virtual Reality Developers Conference this November IBM engineer Rosstin Murphy will help answer that question with a talk on "Immersive Data Visualization: AR in the Workplace."

It should be an intriguing talk, as Rosstin will present his research on using AR to visualize, analyze, and manipulate big data in the workplace. His goal is to use AR to augment the data scientist's toolbox, and improve the speed and depth of their analyses.

Even if you aren't a data analyst, his talk is worth checking out because (in addition to his insight on AR uses) his work exploring VR interaction in a business context reveals objective challenges with using VR to improve work productivity.

As Rosstin will speak to, that includes challenges like the time cost of switching between VR gear and mouse+keyboard, juggling a 3D virtual environment alongside conventional 2D desktop interfaces, and choosing the right hardware controller model and 3D interaction algorithms.

So take a minute to head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas

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