Gamasutra takes a trip to EA Montreal (Army of Two, SSX On Tour) to speak to studio head Alain Tascan about the city's unique culture, EA's push for original IP, and how the studio differs from nearby Ubisoft Montreal.
Alain
Tascan is almost certainly not the image of an EA employee that most
people would have in mind; he's emphatically French, and resolutely not
afraid to speak his mind. It was speaking his mind at the recent
Montreal International Game Summit that led to headlines across the
specialist press for the charismatic General Manager of EA Montreal.
Speaking during the roundtable discussion that ended the summit, Tascan
said he felt the recent Xbox 360 title Gears of War brought
“nothing in terms of innovation to the shooter... Like, zero,” adding,
“myself, I prefer something more creative."
It
didn’t take long before people brought up the irony of an executive at
EA, most famous for their annual sports franchise titles, making a
comment about innovation. The day after his infamous comments,
Gamasutra had a chance to talk with Tascan and tour the EA Montreal
Studios.
New IP
“We
are around 300 people now including EA mobile upstairs, and there is
space to grow,” Tascan said, adding in good humor, “We are working
right now on three things: Army of Two, the new IP which better be good, otherwise people are going to kill me after my comments about Gears of War; SSX on the Wii, which is due in March; and another new IP which I’m not able to talk about.”
The
emphasis on new IP from EA might seem unusual, but Tascan emphasised,
“EA has realized that what we need now to stay number one and keep that
edge is really to focus on creating new IP. I mean, we just did Superman Returns
and all the sports, but we feel that we are now ready to take big bets
on new IP, and not bet the farm on the established titles. And we think
this is something that people are going to react well to, because EA is
not known for this. I mean, if you look at the comments of people on
some of the things I’ve said and they say ‘how can you dare talk about
innovation?’ And that’s what we want to prove that as a company we can
do it.”
Montreal’s Influence
“Montreal
is the number two city after Boston in terms of student per head of
population,” Tascan described. Discussing the downtown location of EA
Montreal’s understated office block, he explained, “We are a few blocks
away from McGill University, and we are a few blocks away from
Concordia, two Anglophone universities. A few blocks away is the
University of Quebec in Montreal and just over the hill is the
University of Montreal. If you do a circle and try to find the centre,
we’re right there. And why? Because 75% of our people are people who’ve
come straight out of college. And we feel like the energy and the
freshness that they have is what we want.”
EA Montreal's Reception Area
The
vitality of Montreal was a topic that Tascan found himself returning to
repeatedly. “To work on new IP, that’s something that in the past five
years EA hasn’t been very active. At the highest level they said ‘okay,
we need to do something to freshen up, to add to new innovation.’ And
we spearheaded that. Not in a rebellious way; but in a fresh way for
EA. We were learning as they were learning, as they were willing to
learn. It was really a mandate we’d been given and now other studios in
the UK, in San Francisco, are also doing the same thing.”
“So why did we do it first here in Montreal?” He asked.
“Well,
I’m not from here, I’m from France, and I have an independent view. I
swear; It’s just one of the best places in the world to work. Something
that rhymes with university is diversity. As if in New York you can
walk around this city and see people from any kind of origin; people
from North Africa, from the US, the UK, France, all over the place. The
difference here is that because of the competitive cost of living and
the Quebec Canadian spirit, they don’t enter into the rat race that you
have to enter when you live in New York. In New York you can say ‘I
want to be a writer’ or ‘I want to be an artist’ but then after 6
months of living in the Bronx you say ‘I better start making some money
or else I’m stuck.’ All your creative impulse, if it’s not successful
right away or if you’re not brave enough to start it’s squandered."
"Here,
in Montreal you can walk around and find the tiniest stores which sell
the most specific things; you know I found one tiny store that sold
books on medieval witches and nothing else, and first I wondered why?
But no, that was the owner’s passion, and he can make enough money for
a simple life and be happy. So when you have a whole city of people
thinking and doing and living this life, imagine the content that you
could be creating here if you give them the leverage.”
The Employee Lounge
Tascan
didn’t just consider the diversity of Montreal what was important, but
the cultural context, arguing that “even things like the Cirque Du
Soleil” were important. “When you see a show like that within five
minutes you know it could only have been done in a place like this. It
couldn’t be done in Portland or somewhere like that. But at the same
time it couldn’t have been done in Dusseldorf or Paris; it’s this
understanding of the North American culture, and at the same time this
little twist that makes it special. And that’s why we’re here. That’s
why Ubisoft are here, A2M are here, all of the animation companies are
here; this energy that is understandable at a worldwide level but at
the same time with a little twist.”
The Studio Entrance
Finally, Tascan
described how important the support of the Quebec Government have been
to EA Montreal. “They feel this is a business that is important to
invest in, for several reasons; number one we export 99.9% of what we
do here, and it’s exported as made in Quebec, made in Canada, that’s
really important. Number two is the number of people we hire.”
“When
you think about outsourcing, we’ve lost the war against Asia,” Tascan
hypothesized. “No matter what you do they’re going to be faster,
smarter, cheaper, and you can send lines of code over there and that’ll
be fine, but ask a Chinese person who has always lived in China to make
you laugh, or love, or cry, and there’s a good chance that what they do
won’t quite match up to what you know. Because there are subtleties
specific to Western countries. That’s why jobs that rely on creativity
or innovation will always be the last to be outsourced. So the
government here has made the right choice in supporting us.”
Crunch Times
EA Montreal
does, however, outsource jobs locally. “We outsource testing locally,”
Tascan revealed, with the positive spin. “If you include indirect work,
we’re creating over 600 jobs here.”
“But these are just numbers,” Tascan added. “What is most important is that we create IP that are relevant and important.”
With
a total staff of 300 people, team sizes are between 35 to 85 people, a
size that might surprise many that expect the average size of an EA team
to be 300. Peter Nguyen, the public relations manager of EA said, “A
lot of people have this conception of EA as this giant; but we actually
have a lot of studios that of only about 100-150 people, like EA
Chicago.” And despite the small team sizes, Tascan claimed that EA now
did everything in their power to avoid crunch times across the entire
company.
Artists At Work
“It was an issue, and I think that there was a big wake up a few years
ago, that EA really, very drastically changed the situation, especially
at the studio where there were all of the problems," said Tascan. "Even
if there was bad press I feel that we reacted fast in a measurable,
tangible manner. We get it, and now we manage it far better.”
“It’s
hard, though, as soon as you work out a method of working with a
system, there’s a new system and you have to learn how to work with
that one. It’s like a new start up all over again. And if you’ve worked
at a start-up you know that the hours can be crazy, because the
pipelines are not set. So you spoil time with things that have to be
trashed, but as soon as you start using the same engines on different
games, the hours start to be better, and the routine of game making
removes the pressure.”
Designers
EA Montreal vs. Ubisoft Montreal
EA
Montreal is the “fourth or fifth” studio that Tascan had been
instrumental in the creation of, a list that includes EA’s largest
competitor in town, the monolithic Ubisoft Montreal, which currently
has a staff of around 1400. Tascan had, like on most things, his own
personal take on the situation.
“We’re both big
companies for different reasons, I guess. You have a family based
French company, started by five brothers, against an American company
who belongs to nobody. Ubisoft was until recently completely owned by
the people who started it, and I think they still own about 90% of it.
Compare that to a company that is about 95% public. So while in EA
everyone has to report to somebody, at Ubisoft, there is a level where
if they want to do it they could do it, and nobody can tell them
different, so sometimes they’ve reacted differently to the market than
EA would.”
“The interesting thing that I notice
is that now Ubisoft sounds like it’s trying to be more like EA, to be
more aware of the market, while EA is trying to do more original
things, like Ubisoft.”