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AppMobi releases HTML5 game acceleration tech for Android

AppMobi has released the public beta for DirectCanvas, its acceleration technology for HTML5 games and apps that are on Android devices, and that use the HTML5 canvas element.

Eric Caoili, Blogger

March 7, 2012

1 Min Read

Newsbrief: AppMobi has released the public beta for DirectCanvas, its acceleration technology for HTML5 games and apps that are on Android devices, and that use the HTML5 canvas element. The company claims that DirectCanvas will make screen refresh rates for HTML5-powered games on Android more than ten times faster -- giving it the same fluid responsiveness users would see on a native game. Like the iOS version of DirectCanvas released last November, this Android edition is also designed to accelerate sound and physics calculations, using the technology's MultiSound API and DirectBox2D API.

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About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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