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App Store revenues up by 40% to $20 billion in 2016

App Store revenues leapt up by 40 percent in 2016, with developers raking in a gargantuan $20 billion over the course of the year.

Chris Kerr, News Editor

January 5, 2017

1 Min Read

App Store revenues leapt up by 40 percent in 2016, with developers raking in a gargantuan $20 billion over the course of the year. 

As reported by CNBC, that means Apple's share of the spoils would be somewhere in the region of $8 billion. 

Apple's senior vice president of worldwide marketing, Philip Schiller, revealed the App Store catalogue also expanded significantly over the past 12 months, growing by 20 percent to 2.2 million apps. 

Schiler added that two of the store's biggest growth drivers were Pokemon Go and Nintendo's mobile platformer, Super Mario Run, which was the most downloaded app on Christmas and New Year's Day. 

Coincidentally, that's also the day a new App Store record was set, with customers spending a record-breaking $240 million on the digital marketplace on January 1, 2017. The biggest day of sales ever recorded. 

As we head into the new year Schiller only expects spending to increase, and suggested the App Store's best days are still ahead.

Read more about:

2017

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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