Analyze This: Advice on Investing in Game Development
The latest instalment of Gamasutra's 'Analyze This' asks a trio of analysts whether it's safer to invest in casual vs. core game development, and where they'd put their seed money if they had a chance.
They are the professional analysts who research,
keep track of, advise their clients on, and opine to the news media about the
video game business.
In Analyze This, Gamasutra presents a timely
question pertaining to the business side of the industry, and then simply let a
trio of analysts offer their thoughts directly to you. Each person's opinion is
his own.
We asked Ed Barton of
Screen Digest, Doug Creutz of Cowen and Company and Billy Pidgeon of IDC what they would advise
somebody who might want to invest money in game development right now:
Do you think it's safer to invest in casual game
development over Triple-A, hardcore games?
How would you rate investing in game development
for any of the console platforms? For example, is developing Wii games the best
investment?
What about investing in game development for any
of the mobile platforms -- such as the iPhone?
Investing in developing casual games or Triple-A
games...
Because of the importance of scale in development
and publishing in console games, invest in a major publisher. Unless you find
the next Harmonix, it is debatable whether investing on a smaller scale would
be the best way to get exposure to this industry.
An investment in a single title carries a very
high level of risk. I would think in terms of: Do the developer and the
publisher know their markets and target audiences inside-out?
Do they have a
track record of producing product which resonates with their customers? Is the
game based on proven or new IP?
Having said that, I'm not sure if any sane
investment adviser would recommend investing in a single piece of creative
media for anyone but the most casino-crazed investor.
I also think that Middle Eastern gamers are
relatively underserved.
There are specific cultural considerations, as well as
region-specific games and genre taste considerations, but there is a huge
opportunity for publishers and developers who can appeal to Middle Eastern
gamer sensibilities.
I think we will see some encouraging moves from trade
associations and governments in the region to promote this.
Opinion of investing in game development for each
platform...
In an abstract sense, one looks at the size of
the addressable market only. In reality, games development focuses on the
skills of one's creative resources, and targets the most appropriate
platform(s).
The most successful publishers tend to leverage investments and
minimize commercial risks by developing across multiple platforms.
Investing in game development for any of the
mobile platforms...
An important quality I would look for would be
developers who can exploit the intimate feedback loop these platforms offer.
Constantly connected platforms such as the iPhone often offer developers huge
and constant dataflows on how consumers are buying and using their titles, an
intimacy which does not exist for physically distributed product.
Apex Designs' Payback for iPhone
Smart
developers who can use this data to constantly iterate their products and make
them better have a chance of becoming the next Valve.
Investing in developing casual games or Triple-A
games...
If you have the capital and an experienced
development team with a successful track record, I think AAA is a safer bet.
There is a fairly high correlation between game quality and sales success for
AAA titles, and the rewards are enormous for a multi-million unit selling
title, let alone a multi-title franchise. It's high risk but potentially high
return.
On the other hand, it's a lot easier to get into
the casual game business as the barriers to entry are considerably lower.
Development costs are lower and less money is at risk. Casual games are more of
a commodity-driven market, with lower average returns.
The question comes down to: are you more
interested in minimizing the chance that you lose your money, or maximizing
your expected profits?
Opinion of investing in game development for each
platform...
The choice here is really between investing for
the Xbox 360 and PS3 -- since their capabilities are fairly similar -- or the
Wii. I would caution investors and developers that the larger installed base of
the Wii is really a bit of a red herring.
In the U.S., there is a 19-million
unit installed base for the Wii versus 22-million units combined for the 360
and PS3. Assuming some overlap in the 360/PS3 installed bases, they're roughly
equivalent.
In addition, Nintendo is the dominant publisher
on the Wii with over one-third of software market share on its platform. Guitar
Hero and Rock Band account for one-sixth of sales.
So the addressable
market for third-party Wii titles is only about half of what the installed base
would imply. The situation on the 360/PS3 is less daunting, with less than a
quarter of software dollar share going to first-party publishers and Guitar
Hero/Rock Band.
Activision/Neversoft's Guitar Hero: World Tour
The other issue is that the 360 and PS3 are
AAA-oriented platforms, while the Wii is casual-oriented. There is a very clear
correlation between game quality and unit sales on the 360/PS3, while there is
very little correlation on the Wii, at least for third-party games.
Thus, in
some sense you have more control over your fate on the 360/PS3 if you can come
up with a high-quality game. Whereas on the Wii, it's a bit of a crapshoot for
what works and what doesn't.
I think the Wii installed base represents, to a
certain extent, fool's gold for someone looking to invest in video game
development. You're rolling the dice on succeeding in a market which has proved
very resistant to generating meaningful hits away from Nintendo titles and the
music genre.
In contrast, I think the Nintendo DS can actually
be an attractive platform, if only because the development costs are so low:
hundreds of thousands of dollars verses millions for a Wii title. Ubisoft is a
great example of a publisher that has built a very nice business on low-cost DS
product.
Investing in game development for any of the
mobile platforms...
Mobile games tend to feature less attractive
economics, because mobile gaming is such a commoditized market and success is
really driven by licensing, which tends to be expensive.
However, the iPhone has the potential to be more
like the DS, due to its unique interface. But it is still a bit early to tell
if it can be economically viable on a wide scale.
Investing in developing casual games or Triple-A
games...
I would not invest in AAA console games unless it
was a genre breaker or game changer, and it's hard to identify one of those.
It's definitely a bigger risk. The payoff could be major, but I think the risk
is too high.
Opinion of investing in game development for each
platform...
I would invest in Wii-packaged goods, but also in
downloadable -- indie, not casual -- games for all three consoles and for the
DSi, if not the PSP.
I'd invest heavier in PC games, delivered to PC
and online wherever possible, and at emerging models such as free-to-play and
other micro-transaction-based business models in all regions including North
America.
I also see big potential for game developers to
make virtual worlds a success by transforming them into something much more
game-like.
Investing in game development for any of the
mobile platforms...
I would invest in high-end phone games with
alternative distribution -- on the PC, outside the carrier.
Gameloft's 3D Brick Breaker Revolution
But these would be
developed not just for iPhone, but for all the iPhone competitors and iTunes
app store competitors who have a chance of getting it right before Apple does.
[Do you have a business-related question about the
video game industry that you would like to suggest for discussion in Analyze
This? Are you a professional analyst and would like to take part in this
column? Email [email protected]]
Get daily news, dev blogs, and stories from Game Developer straight to your inbox