King reported its performance for the second quarter of its 2015 fiscal year today, and the numbers are down across the board compared to both its previous quarter and the same period last year.
For the three months ended June 30th, the company reaped $155 million in profit on top of $500 million in revenue, narrowly beating Wall Street's revenue predictions but still falling behind the $200 million in profits it reported three months ago and the $188 million it saw a year ago.
The company also reported $529 million in gross bookings (total in-game sales) for the quarter as it continues to try and get out from under the monolithic earning power of its flagship game, Candy Crush Saga. The company is setting its sights even lower for the immediate future, predicting third quarter gross booking results of $460 to $485 million.
When the company went public last year Candy Crush Saga accounted for 78 percent of its total bookings, but as of this quarter the game accounts for just 39 percent.
However, that's actually slightly more than the 38 percent it accounted for last quarter, suggesting the company is failing in its efforts to create a diverse portfolio of popular (and profitable) games.
King is also reporting a slump in monthly unique players across all of its games, down to 340 million from the 345 million it reported during the same period a year ago. The number of unique monthly payers has also dropped by roughly 30 percent year-over-year, though the company says its still earning almost $4 a month more per paying player, on average, than it was a year ago.