Sponsored By

'Tablet-first' dev Supercell grossing $500K a day on iOS

Social game developer Supercell is the latest studio to see huge revenues from its mobile endeavors, as the company has stated that it is currently grossing over $500,000 a day from two releases.

Mike Rose

October 9, 2012

1 Min Read

Newsbrief: Social game developer Supercell is the latest studio to see huge revenues from its mobile endeavors, as the company has stated that it is currently grossing over $500,000 a day from two releases. The Helsinki, Finland-based studio, which earlier this year adopted a "tablet-first" mobile strategy, told the New York Times that it earns $350,000 a day in revenue after Apple has taken its 30 percent cut from sales of Hay Day and Clash of Clans -- roughly translating to $10.5 million each month. (Before Apple takes it cut, that figure reaches $15 million in gross revenue.) By comparison, NaturalMotion recently stated that its iOS game CSR Racing is pulling in around $12 million in gross revenue each month.

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like