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EA's chief technology officer Ken Moss announces departure from company

Ken Moss spent eight years working with EA's technology division to support its mobile games and Origin store platform.

Justin Carter, Contributing Editor

July 20, 2022

2 Min Read
Newcastle and Lifeline from Respawn Entertainment's Apex Legends.

Ken Moss, chief technology officer at U.S. publisher Electronic Arts, is leaving the company. 

Originally hired in 2014 after leaving eBay, Moss oversaw EA's technology investments and its Information Technology and Digital Platform divisions. 

EA CEO Andrew Wilson shared the news with employees before making the announcement public in an SEC filing. "The technical transformation that we've undergone during Ken's tenure has been extraordinary," wrote Wilson. "Technology has made this all possible, and Ken’s leadership has been pivotal for our company."

In the wake of Moss' departure, EA's senior VP of development technology and solutions, Marija Radulovic-Nastic, and the company's chief information security officer, Matt Thomlinson, will be stepping into new roles. 

Moving forward, Radulovic-Nastic will serve as the company's chief technology officer, creative and development, while Thomlinson has been appointed chief technology officer, enterprise. 

"Both Marija and Matt and their teams will be part of our COO organization, reporting to [Chief Operating Officer] Laura Miele," continued Wilson. "Together with Laura, they will define our technology strategy, accelerate our decision making, and drive further innovation.”

Technology is the name of EA's next game 

Prior to leaving EA, Moss published a blog post detailing a new online game platform codenamed "Project Atlas." According to the blog, Atlas will unite the various technologies of EA games -- such as DICE's Frostbite engine -- into a unified hub to build and run games. It will also include the option to tap remote access servers for extra processing power.

Atlas is intended to be "cloud native" and will allow players to work with their own devices in tandem to "deliver things like hyper-realistic destruction within new HD games, that is virtually indistinguishable from real life."

Between cloud-based gaming and the upcoming Skate reboot being a live-service title, it's clear that EA is putting a lot of its eggs into the social gaming basket. Given the company's rather mixed history with similar live service efforts, however, it will be interesting to see whether players will get on board.

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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