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Wasteland 2 studio aims to sell 3D models from its games to other devs

"3D models for AAA titles are often built and used for only a single title," stated InXile founder Brian Fargo. "It made sense to create additional value out of our existing content by opening it up.”

Alex Wawro, Contributor

September 20, 2016

1 Min Read

Game asset marketplace TurboSquid has cut a deal with longstanding studio InXile Entertainment that will see InXile selling royalty-free licenses to use 3D models from its games by the end of the year.

It's very rare to see a studio selling game assets it's produced on an open marketplace, and it's a line of business that TurboSquid chief Matt Wisdom (understandably) hopes will become more popular in the game dev community.

"Studios are often sitting on thousands of 3D models that were incredibly expensive to produce," Wisdom stated in a press release laying out the arrangement. "Selling the content helps offset the rising costs of development for the studio, and it allows developers around the world to access amazing, consistent, game-ready models."

The plan seems to be for InXile to start processing and uploading 3D assets from its games to TurboSquid's store in usable formats, starting with assets from its 2014 RPG (pictured) Wasteland 2

"3D models for AAA titles are often built and used for only a single title," stated InXile founder Brian Fargo in the afore-mentioned release. "It made sense to create additional value out of our existing content by opening it up to other developers.”

The studio expects to sell assets from "previously released and upcoming titles" in its body of work, which encompasses everything from The Bard's Tale to Hunted: The Demon's Forge to its upcoming RPG Torment: Tides of Numenera.

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