With the 2012 Game Developers Conference
quickly gaining momentum, the show's organizers have chosen to showcase the show's newest and most notable Summit talks, including a behind the scenes look at Superbrothers: Sword & Sworcery EP
, a PopCap lecture on fostering online communities, and Zynga and ArenaNet on online game AI.
These talks join an already robust lineup for the show's eight specialized Summits
, which cover emerging or otherwise influential aspects of the game industry, ranging from AI
, Social & Online Games
, to Independent Games
The Summits will take place during the first two days of GDC 2012 -- from Monday, March 5 through Tuesday, March 6 a the Moscone Center in San Francisco.
Those interested in checking out all of their content can do so by registering for an All-Access or Summits and Tutorials Pass on the official GDC website
(a specialized Independent Games Summit Pass is also available).
The following is a selection of the latest notable sessions to be added to the GDC 2012 Summits:
- In the Independent Games Summit, Capy co-founder and president Nathan Vella will take a moment to look back at one of 2011's most unusual, yet captivating mobile games: Superbrothers: Sword & Sworcery EP
. His talk, "Perhaps a Time of Miracles Was at Hand: The Business & Development of #Sworcery
," will dive into creative and business-focused risks that helped the game find both critical and financial success.
- Over in the Social & Online Games Summit, PopCap's customer engagement lead, Stephanie Bayer, will host a talk dubbed "Community Commodity
." This session will explain that while it's relatively easy to attract players to a new online game, developers need to be very careful with how they treat the players they have. Bayer will outline how PopCap creates a thriving social ecosystem for its games on all platforms, encouraging even casual players to stick with these titles long-term.
- Today's final talk comes from the AI Summit, in which Zynga principal software engineer Robert Zubek and ArenaNet senior server programmer Mike Lewis will discuss how rich AI plays a crucial role in both social games and traditional MMOs. Their session, "Managing the Masses: Crafting AI for Online Games
," will look at both CityVille
and the upcoming Guild Wars 2
to demonstrate how online game developers can manage AI elements that interact efficiently with tens of thousands of players simultaneously.
Last week, GDC organizers detailed three more AI Summit talks
, spanning games from Thief 4
through Double Fine's Happy Action Theater
to Hitman: Absolution
and more. Show organizers have also revealed Summit talks
featuring Playdom on the problems with social game characters, SingStar
's creator on behavior-changing apps, and a look at the viral success of Sissy's Magical Ponycorn Adventure
For more information on these or any other sessions at GDC 2012, please check out the event's official Schedule Builder
, which shows the current (and constantly-growing) lineup for the show so far.
Also be sure to keep an eye on the official GDC news blog
, which will showcase exciting new announcements for the show, in addition to this continuing series of posts pointing a spotlight at the show's most exciting, informative, and usual content.
To keep abreast of all the latest news about GDC 2012, please subscribe to updates from the GDC news page
, or RSS
. GDC 2012 will take place March 5 through March 9 at the Moscone Center in San Francisco, and is owned and operated by Gamasutra parent company UBM TechWeb.