informa
/
1 MIN READ
News

Stardew Valley creator distances from under-fire publisher Chucklefish

Stardew Valley creator Eric Barone has clarified his relationship with the game's publisher Chucklefish, which is accused of exploiting volunteers during the development of Starbound.

Stardew Valley creator Eric Barone has clarified his relationship with Chucklefish after the developer-publisher, which published the wholesome farming simulator on a number of platforms, was accused of exploiting volunteers during the development of Starbound

Outlining the situation in a blog post, Barone explained Chucklefish has only ever served as Stardew Valley's publisher, which meant handling business and marketing, aside from a single instance when a sole Chucklefish employee created the game's multiplayer net-code. 

He also pointed out that he's been self-publishing Stardew Valley on PC, Mac, Linux, Xbox One, PlayStation 4, and PS Vita since December 2018, meaning the under-fire company hasn't been involved with that side of the business for over nine months.

"I am aware of the news and social media reports that Chucklefish allegedly engaged in unfair and potentially abusive labor practices during development of their game, Starbound. I feel the need to address this situation because the connection between Chucklefish and Stardew Valley […] has been a source of confusion for many people," he wrote. 

"Throughout the 4.5 years of development, I was the only person to work on Stardew Valley. Neither Chucklefish nor any contributors working with Chucklefish were involved in creating the game, in any capacity.

"I can also say that, both personally and in my capacity as the recent founder of a small team, I believe in compensating developers for their contributions in working on games."

In a tweet posted on October 1, Barone also revealed he's now self-publishing Stardew Valley on Switch, meaning Chucklefish is now only involved with the mobile version of the game. 

Despite multiple former volunteers accusing Chucklefish of exploitative practices, the studio has denied the allegations and claims its community contractors "were under no obligation to create content, work to deadlines or put in any particular number of hours."

Latest Jobs

Treyarch

Playa Vista, Los Angeles, CA, USA
2.03.23
Senior Physics Gameplay Engineer - Treyarch

High Moon Studios

Carlsbad, CA, USA
2.03.23
VFX Artist - High Moon Studios

Anne Arundel Community College

Arnold, MD, USA
1.30.23
Instructor/Assistant Professor, Game Art

Treyarch Vancouver

Vancouver, BC, Canada
2.02.23
Producer - Treyarch Vancouver
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more