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Sony has revealed that Rocket League was the PlayStation Store's most downloaded title of 2016 in both the U.S. and Europe.

Chris Kerr, News Editor

January 9, 2017

1 Min Read

Sony's official end of year charts show that Rocket League was the PlayStation Store's most downloaded title of 2016, across both the U.S. and Europe.

More specifically, Sony states that Rocket League was the "most downloaded" in the States, and the "best-selling" in Europe.

Despite launching in 2015, when it was dished out to PlayStation Plus members for free, Psyonix's acrobatic take on vehicular soccer outperformed the likes of Battlefield 1, Minecraft, and Call of Duty: Infinite Warfare on Sony's digital marketplace. 

The charts don't show exact sales or download figures, but we know Rocket League had racked up 5 million sales across all platforms by June 2016, with 42 percent of those coming from the PlayStation Store. 

It's worth noting that Rocket League is only available digitally, unlike some of its main competitors, but that doesn't make Psyonix's ability to dominate across two storefronts any less impressive. 

We've taken the liberty of posting PlayStation Store's top 10 for the U.S. and Europe below. You can find the complete charts over on the official PlayStation Blog (U.S.) (Europe). 

U.S. Top Downloads 2016: PS4

  1. Rocket League

  2. Battlefield 1

  3. Minecraft: PlayStation 4 Edition

  4. Call of Duty: Infinite Warfare

  5. Tom Clancy’s The Division

  6. Grand Theft Auto V

  7. Overwatch: Origins Edition

  8. Battlefield 4

  9. No Man’s Sky

  10. FIFA 17

European Best-sellers 2016: PS4

  1. Rocket League 

  2. FIFA 17

  3. Battlefield 4

  4. Battlefield 1 

  5. Destiny: Rise of Iron 

  6. Grand Theft Auto V 

  7. Uncharted 4: A Thief’s End

  8. Need for Speed

  9. Minecraft: PlayStation 4 Edition

  10. Call of Duty: Infinite Warfare

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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