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PlayerUnknown's Battlegrounds' creator aims to 'find the next PlayerUnknown'

"I want to try to find someone who creates a game mode or a mod for my game that propels them to fame, and gets them to make their own game too," Brendan 'PlayerUnknown' Greene tells CNet.

Alex Wawro, Contributor

July 28, 2017

2 Min Read

"I want to find the next PlayerUnknown. I want to try to find someone who creates a game mode or a mod for my game that propels them to fame, and gets them to make their own game too."

- Brendan "PlayerUnknown" Greene, speaking to CNet.

The minor sensation that is PlayerUnknown's Battlegrounds continues to dominate the Steam sales charts, and with millions of copies sold eponymous game director Brendan "PlayerUnknown" Greene has told CNet that "we're looking at this as something we want to do for the next 10 years."

Elsewhere in the CNet interview he emphasizes something that may resonate with many game makers, especially those who got their start as modders: he wants to build a game that will give modders a foothold to find the same sort of success he's currently enjoying.

"I want to try to find someone who creates a game mode or a mod for my game that propels them to fame, and gets them to make their own game too," Greene said, adding that he and the rest of the PUBG dev team are sorting out how to do that without risking too much piracy from allowing players to run their own dedicated servers.

"It's something we want to do, but it might take us a bit of time to actually implement it, because we really have to figure out the best way to do it so the game still stays secure."

It's an important show of support for the modding community, which has had a significant impact on the game industry. When Gamasutra chatted with Greene earlier this year he championed the importance of mod-making, noting that even if you don't have a novel idea it's still valuable to shape a game into exactly what you want to play.

"Find what you want to play—Battle Royale is a game I want to play. Doing that is more worthwhile than trying to make a game you think other people want to play," he said at the time. "There’s no need to be different just to be different. Just make it good please." 

He expands upon this perspective and shares further insight into the ongoing development of PUBG (including that he tries not to play too much of it himself, in order to maintain some distance) in the full CNet interview, which is well worth a read.

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