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Monument Valley dev ustwo appoints new leaders to help multi-project transition

Monument Valley developer ustwo games has expanded its leadership team to better transition towards multi-project development.

Chris Kerr, News Editor

June 20, 2019

1 Min Read

Monument Valley developer ustwo games has expanded its leadership team to better transition towards multi-project development. 

The raft of top-level changes will see Maria Sayans step into the role of CEO, while Dan Gray becomes chief creative officer. 

As CEO, Sayans will be responsible for driving growth and leading company strategy, having racked up plenty of experience during a 20 year career in which she held down senior roles at EVE Online developer CCP Games and U.S. publisher EA. 

Gray, meanwhile, will be responsible for overseeing ustwo's creative output, beginning with the upcoming Apple Arcade exclusive Repair and an unannounced project. He's been with ustwo since 2013, and worked as the executive producer on Monument Valley, before being promoted to head of studio

Assisting the pair in their efforts will be Peter Pashley, who rounds out the new leadership team as chief development officer. An ustwo stalwart, Pashley has served as the studio's technical director since 2010, and has played a key role in every single one of the studio's games. 

Speaking about the changes, Gray explained the studio wanted to "formalize" the production process as the studio attempts to juggle multiple projects at once. 

“Our unique approach to making games has produced truly memorable experiences for players over the years," he commented in a press release. "But we’ve never really formalized this process or even had a creative director. 

"As the studio expands to make multiple games at once, I want to spend my time ensuring that we continue to make games with heart and personality."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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