LUFTRAUSERS just became profitable. It had a two and a half year development cycle. We are super overwhelmed and thankful.— Vlambeer (@Vlambeer) March 21, 2014
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Luftrausers recoups development costs three days after launch
Vlambeer's latest game Luftrausers has become profitable roughly three days after it launched across PlayStation Network and Steam, according to the studio's official Twitter account.
Newsbrief: Vlambeer's latest game Luftrausers has become profitable roughly three days after it launched across PlayStation Network and Steam, according to a thank-you message published on the studio's official Twitter account. The studio claims to have spent over two years developing Luftrausers, a spiritual successor to a game -- Luftrauser -- that the two-man studio built during a 48-hour game jam in 2011. In a recent interview with Gamasutra, Vlambeer co-founder Rami Ismail described Luftrausers as a sort of "summum" or pinnacle of Vlambeer's founding mission -- to create contemporary versions of "games that should've been made in the '80s" but weren't. The full interview, which has more details about the design of Luftrausers and the challenges Vlambeer faced in making it feel fun, is worth reading in full.