Take-Two has announced that Gearbox's infamous
Duke Nukem Forever ended up becoming to be a profitable title for the publisher, despite its poor reception from critics and analysts.
In a Gamasutra-attended conference call today, company CEO Strauss Zelnick noted, "Despite its disappointing reviews,
Duke Nukem Forever was profitable for Take-Two."
The title, which was in development for over 14 years, released to
extremely negative critical reception, with some reviewers describing the game as "heart-breakingly disappointing on almost every level."
As a reaction to this "disappointing
Duke sequel," analyst firm Wedbush Morgan
lowered its sales expectations for the title from 3 million units to roughly 1.5 million units.
Following the game's release, Take-Two
said that it would remain committed to the Duke Nukem IP, potentially taking the franchise outside of video games.