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Quantic Dream's cyberpunk adventure game continues to be its top-seller.

Justin Carter, Contributing Editor

January 18, 2023

1 Min Read
Key art for Quantic Dream's Detroit: Become Human.

Quantic Dream's Detroit: Become Human has reached 8 million copies sold. According to the developer, that number accounts for its PlayStation 4 and PC releases (most sales are from the former), but notably excludes its availability on subscription services like PlayStation Plus. 

Detroit: Become Human released for the PS4 in 2018 and received solid reviews. The title became Quantic Dream's best-selling game and stars notable live-action actors such as Clancy Brown and Jesse Williams.

The success of Detroit is joined by a reported "significant increase" in sales for Quantic Dream's earlier titles, 2013's Beyond: Two Souls and 2010's Heavy Rain. All three games released on PC in 2019, but the sales for each title reportedly increased compared to 2021. 

"We are delighted to introduce our works to an ever wider and younger audience, and on all continents," wrote Quantic Dream's co-CEO Guillaume de Fondaumière. Fondaumière called it an "unusual phenomenon" that could be attributed in part to the studio's publishing team and the games' appeal to the PC market.

Following the release of Detroit, Quantic Dream was acquired by NetEase and is currently developing Star Wars Eclipse for the PlayStation 5. With the NetEase acquisition, the developer said it would continue "bringing high-quality triple-A video game experiences to players worldwide."

The developer has also been accused of studio misconduct, including sexism and racism. Quantic Dream won the lawsuit against Le Monde (the French newspaper who originally reported the allegations), but simultaneously lost the libel lawsuit against fellow outlet Mediapart for reporting the same story. 

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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