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Breakout Ninja dev highlights the waning appeal of ad-removal IAPs

New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income.

Chris Kerr, News Editor

January 18, 2017

1 Min Read

New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases (IAP) into a meaningful source of income.

Writing on Blogspot, studio founder (and sole employee) Tuomas Erikoinen revealed that the game was downloaded over 650,000 times during its first week on the App Store. 

During that time Breakout Ninja netted $23,000 in ad revenue, but only managed to pull in $1,100 from its ad-removal IAP, which costs users $1.99. For those curious, that's a conversion rate of just 0.08 percent. 

While Erikoinen is pleased with the overall performance of Breakout Ninja -- the developer only ever expected the game to rack up a "few thousand downloads" -- it's still an interesting look at the effectiveness and contrasting fortunes of the two monetization techniques. 

You can find out more about Breakout Ninja's launch by taking a look at Erikoinen's developer blog.

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2017

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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