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Hitman Dev IO Interactive Licenses Cloth Simulator Shroud

IO Interactive's upcoming Hitman: Absolution will use CloakWorks' Shroud for real-time dynamic interactive clothing and soft-body physics effects, the company revealed.

Frank Cifaldi, Contributor

August 31, 2011

1 Min Read

Hitman series creator IO Interactive has licensed cloth simulator Shroud from CloakWorks, the company said. Shroud will be used for real-time dynamic interactive clothing and soft-body physics effects in the company's upcoming game Hitman: Absolution. "Shroud allowed us to reach new creative heights with Hitman: Absolution. It was quick and easy to implement into our engine and tool chain, and it really helps Agent 47 look good in his suit...and you know how good Hitman likes to look," said game director Tore Blystadt in a statement. Hitman: Absolution is the fifth title in the Hitman series, and the first since 2006's Blood Money. The main engine powering the game is IO's proprietary Glacier engine, which was also used on last year's Kane & Lynch 2.

About the Author(s)

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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