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VRDC at GDC 2017 seeks great talk submissions!

Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.

September 19, 2016

2 Min Read

If you have a great idea for a talk about the art or business of virtual reality game development that you think would be a great fit for the VRDC at Game Developers Conference 2017, we've got good news: 

GDC organizers are now accepting VRDC @ GDC talk submissions through this Friday, September 23rd!

VRDC made its debut at GDC 2016, and proved so popular that GDC parent company UBM Americas will be hosting a special standalone VRDC with an expanded remit later this year.

There will also be a more focused, entertainment- and game-centric VRDC at GDC 2017 (the 31st edition of GDC) which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games. 

That means that VRDC @ GDC 2017 is seeking submissions exploring virtual- and augmented-reality spaces, submissions pertaining to both game and non-game, entertainment-immersive VR/AR development -- submissions, in short, that can be part of VRDC @ GDC's two talk tracks: the Game VR/AR Track and the Entertainment VR/AR Track. 

Game VR/AR Track 
Advisors are soliciting submissions exploring virtual reality and augmented reality in game development, pertaining to topics across multiple disciplines including Design, Production, Programming, and Visual Art. Submissions should be representative of interesting and current work happening in VR and AR game development and have valuable, actionable and/or inspiring takeaways for the VRDC audience.

Entertainment VR/AR Track 
Virtual and augmented reality is about so much more than just games. For the Entertainment VR/VR Track, advisors are soliciting submissions spanning VR and AR application, design, implementation and development across multiple industries including Entertainment, Travel, Retail, Fitness, Product Design, Journalism, Sports Entertainment. If you’re developing an immersive VR or AR experience or application that goes beyond games, we want to hear about it!

The week-long conference takes place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

For more details on the submission process, please visit the GDC website.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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