In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.
Vincke is a strong believer in the power of iteration, and in the course of his talk he walked the audience through the ways in which the team tried to iterate on Original Sin's design at every level, with varying levels of success.
The team learned a lot about how to design and organize for iteration, and Vincke shared some of those lessons alongside plenty of examples of both success and failure.
His talk was a fantastic deep dive into the development process of one of the most critically-acclaimed RPGs of 2017, and now you can watch it (completely free!) over on the official GDC YouTube channel.
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