Veteran game composer Peter McConnell isn't the first person to suggest those who don't study the past are doomed to repeat it -- but he might be the first to say it specifically about game music.
At GDC 2015, McConnell -- who has worked on everything from Monkey Island 2 to Full Throttle to Psychonauts to Hearthstone -- took the stage during the Audio Bootcamp to reflect on the lessons he'd learned from composing classic game soundtracks in the '90s.
Much of it is applicable to what McConnell sees as one of the chief challenges facing audio professionals in game development today -- making something that complements the game and grabs players' attention (in a good way), often when the composer is not working in-house full-time.
McConnell's talk offered some fascinating perspective on the history and future of game audio, so if you missed it the first time around don't sleep on your chance to now watch the whole talk for free via the official GDC YouTube channel!
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