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Video: Don Daglow on next-gen transition 'traps and treasures'

How do you prepare for the next-gen transition? In this GDC Europe talk, industry luminary Don Daglow revisits game dev history lessons from past console generations to avoid making old mistakes.

September 16, 2013

2 Min Read

"Great game design is always revolutionary."

At GDC Europe 2013, industry veteran Don Daglow reviews the past and discusses the risks and opportunities present as the industry enters the new era of game development. In this free session from GDC Vault, Daglow highlights the changing technology and marketplace for games, noting similar lessons learned in the past. He also encourages developers to use the medium to make experiences that positively affect people's lives.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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