"Creativity is a fragile thing."Speaking at GDC Europe 2013, Vlambeer's Rami Ismail reflects on how the studio nearly crumbled after their Flash game Radical Fishing was cloned. The studio eventually pushed through to create the follow-up Ridiculous Fishing, which went on to win an Apple Design Award and amass almost 300,000 sales. In this free session from GDC Vault, Ismail and partner Jan Willem Nijman discuss finding their motivation, cutting extraneous design elements, setting an ultimatum for failure, and having co-developrs Greg Wohlwend (Hundreds) and Zach Gage (SpellTower) move in together to complete the game. For more from Vlambeer, those with paid GDC Vault subscriptions can enjoy 'Sensible Nonsense: On Fiction in Games,' where they describe using a game's fiction as a way to create a great game, along with the referenced 'Clones: Advancing the Discussion' session from GDC 2012.
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Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.