Sponsored By

Video: Bungie looks back at the original Halo

Developers from Bungie's seminal Halo discuss how experimentation and communication were key to creating the game, in this lecture from the 2003 Game Developers Conference.

Game Developer, Staff

February 18, 2013

2 Min Read

GDC Vault organizers highlight a special, free lecture from some of the minds behind Bungie's seminal Halo title from the 2003 Game Developers Conference. Marty O'Donnell, Jaime Griesemer, and Mat Noguchi from Bungie speak about how experimentation and communication were key to designing, engineering and scoring the first Halo. They describe how they rapidly iterated on level, character, and gameplay designs to figure out which direction they wanted to go. The team even touches on some development lore, discussing how Halo was a real-time strategy game and third-person title before it finally became a first-person shooter. This free video is available here. Session Name: Halo: Development Evolved Speaker(s): Marty O'Donnell, Jaime Griesemer, Mat Noguchi Company Name(s): Bungie Track / Format: Localization Summit

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like