In this insightful GDC 2019 talk Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival game Subnautica.
It was a great presentation about the value of listening to your game, iterating on feedback, growing communities, and finding customers along the way; in short, how to thrive on Early Access.
Boetel's learnings about what went right and wrong in the course of making Subnautica are intriguing, especially if you're a fellow game developer hoping to find success on Steam's Early Access platform.
If you didn't catch his talk live at GDC this year, no worries -- it's already available for you to watch on the official GDC YouTube channel, completely free!
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