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Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016

Tetsuya Mizuguchi, responsible for critically-acclaimed games like Space Channel 5, Lumines and Child of Eden will be delivering a Classic Game Postmortem of his groundbreaking game Rez at GDC 2016!

Game Developers Conference officials are happy to announce that GDC 2016 in March will host an earnest, insightful postmortem of an extraordinary game by one of Japan's most innovative creators.

Tetsuya Mizuguchi, the remarkable designer best known as the creator behind critically-acclaimed works like Space Channel 5Lumines and Child of Eden will be delivering a Classic Game Postmortem on his groundbreaking game Rez at GDC 2016!

Mizuguchi’s life work has revolved around activating our imaginations and elevating human consciousness through various forms of media, including music video games, live performances and music itself. At his newly-established studio, Enhance Games, he continues to lead an effort to develop synesthetic entertainment experiences with the power of mobile and virtual reality technology.

Now, as he and his team draw closer to bringing Rez to life in VR on PlayStation 4 as Rez Infinite, Mizuguchi will take to the stage at GDC 2016 in March to speak at length about his work producing the iconic music-driven rail shooter Rez, a game that has proven iconic and influential to to a generation of game makers following its original 2001 release.

As you prepare for the conference, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is next week! Wednesday, February 3rd at 11:59 PM Pacific, to be exact. 

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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