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SoundSelf Jam, Part 2
A continued exploration of abstract visualizations for SoundSelf
Here are some more ideas I've been experimenting with. Aside from "fields", I think all of these are pretty beautifully successful, and I look forward to exploring them more fully in game.
This is based on a wind-powered sculpture a friend of mine posted on facebook.
This is the most direct exploration of mandala forms I've experimented with so far. It began as an attempt to create gravitational orbits, but I abandoned that in favor of greater symmetry, which I think works well for SoundSelf in general.
This one's really meh. I was experimenting with interference and aliasing, but it just... meh. That was a rabbit hole that lasted most of the day... but once I abandoned it...
This came out much more awesomely. It was inspired by this weird thing.
BTW, I totally love it when people send me cool trippy gifs and artstuff. It really really inspires me. So if there's a thing you'd like to share, please do so in the comments! A soundselfy version of it may end up in the game.
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