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After composing music for SimCity and Assassin’s Creed Unity, Chris Tilton remarks on his experiences creating soundscapes for a game created by a studio he founded.

Alissa McAloon, Publisher

January 6, 2017

2 Min Read

"You're [normally] dealing with someone who knows all of that stuff, but you don't and you're trying to give them what they need. There's always a bit of disconnect."

- Chris Tilton comments on how composing for a game of his own design differs from his past experiences creating music for games.

In a recent story from The Verge, Chris Tilton explained how he went from composing music for games like Assassin’s Creed Unity and SimCity to going hands-on with game development to create the upcoming isometric adventure game Divide.

While the story contains some insightful lessons learned by the composer turned game developer, his take on how hands-on experience with a game changed his composition process is especially interesting.

Tilton’s experiences both creating music for and developing certain aspects of a game made by his own studio highlight some of the unique benefits gained by his being a composer with intimate knowledge of the game he's writing for. 

“Sometimes when I’ve played the games I worked on, I thought ‘It would’ve been good to know this or that. A lot of times with games they ask for the music for this scenario that ends up changing a bunch after you finish the music,” explained Tilton.

“I was so hands-on with the narrative and the pacing and all of that stuff, so I was able to write ideas early on and let them sit a while, see if they were working or not working, and go back and change things. That’s something you don’t get to do often on a game. You’re [normally] dealing with someone who knows all of that stuff, but you don’t, and you’re trying to give them what they need. There’s always a bit of disconnect.”

For more about Tilton’s experience developing and composing music for Divide, check out the full story over at The Verge. 

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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