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Hear how Bloodborne's music was made at GDC 2016

With GDC 2016 coming up, organizers are excited to announce new talks for the show that will take you behind the music of Bloodborne and inside the chart-topping success of Dots.

With the 2016 Game Developers Conference on the horizon, event organizers are excited to debut another pair of intriguing sessions that should shed light on the art of developing great games and getting them in front of the right audience.

These talks showcase the breadth of knowledge being shared at GDC, with one focusing on the practical challenges of scoring an atmospheric game like Bloodborne while the other explores the more nebulous but critical art of optimizing your game's storefront listing.

GDC officials are pleased to welcome Kouneva Studios' Penka Kouneva, SCEA senior music producer Peter Scaturro  and SCEE music production supervisor Jim Fowler to discuss the musical style and orchestral approaches to scoring From Software's PS4 game Bloodborne

All three contributed to the game's score, and in their talk on "The Gothic Horror Music of Bloodborne" they'll discuss crafting the games' dissonant harmony, horror-inspired melodic gestures and blood-curdling action music. Expect to also learn how the game was scored while working with a multi-cultural creative team -- three Japanese staff composers at From Software, and three US guest composers -- and how they overcame the communication and logistical challenges inherent with teams based across three continents.

Plus, make time to check out Christian Calderon's talk on "Optimizing Our Mobile Store Listing" at GDC 2016. Calderon serves as head of marketing at Dots, and in his talk he'll tap that experience to explain just how app discovery and distribution play a critical role in driving game developers' success.

You'll learn from the Dots team how they leveraged storefront A/B testing to optimize their visual assets for increased discovery and distribution of their games, and in turn how you can apply similar techniques to your own work.

Of course, these are just two of the many exciting sessions that will be announced for GDC 2016 in the coming months.  Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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