Sponsored By

Get into the mix of Forza Motorsport 6's audio at GDC 2016

GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.

November 23, 2015

2 Min Read

Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut two more standout sessions from expert speakers.

It's basically race day today, as both of these fresh talks deal directly with the nuts and bolts of how some of the world's leading racing game developers do what they do best.

How do you capture the roar of an engine and make it feel authentic to someone sitting on a couch, with a gamepad in their hand? The audio lead and audio creative director of Turn 10 Studios, Chase Combs and Nick Wiswell, will walk you through the process in their GDC 2016 talk "Simulating the Race Day Experience: Mixing Forza Motorsport 6." 

Combs and Wiswell will discuss how the team approached the mix of the game, attempting to balance a dense sonic landscape with detailed audio feedback for players.Though mixing for racing titles presents unique problems, the approaches used and lessons learned may be beneficial to a range of gameplay genres on varying platforms.

Also, Criterion Games' (Burnout Paradise, Need for Speed: Rivals) chief technical director Alex Mole will be at the show talking about production tips in his "Making AAA Sustainably: Building Games with a Hyper-Efficient, Hyper-Motivated Team!" talk. 

After a change of leadership in early 2014, Criterion started to build a process aimed at maximising efficiency through a highly-motivated team with enough big-picture context to make great decisions all the time. Criterion has been using this approach to develop a brand new game, as well as assisting two other titles within EA. Mole's talk will cover the reasoning behind the processes Criterion has built, and go into some detail of the findings of what worked well and what didn't.

Conference officials also look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the months ahead.

For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Read more about:

event gdc
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like