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Audiokinetic Releases Wwise Update, Wwise Motion

Audio solution provider Audiokinetic has released a new update for its audio pipeline solution, Wwise, along with the launch of its video game motion solution, Wwise Moti...

Eric Caoili, Blogger

May 22, 2008

1 Min Read

Audio solution provider Audiokinetic has released a new update for its audio pipeline solution, Wwise, along with the launch of its video game motion solution, Wwise Motion. Wwise 2008.2 adds to its set of tools for creating immersive audio in games with several new features, including support for files up to 5.1 channels and support for Subversion for workgroup. Previously presented at the the 2008 Game Developers Conference, Wwise Motion allows developers to efficiently create, customize, and manage motion in their games, using the same functionalities and workflow featured in Wwise. The software supports all next-gen platform controllers, including D-Box Motion Code gaming systems. Said Audiokinetic product development manager Simon Ashby: “Wwise Motion demonstrates once again that Audiokinetic is always a step ahead of the competition in terms of innovation and advanced production pipeline."

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About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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