Featured Blog

10 things you should know about ... leads and managers

10 things you should know about ...’ is a series prepared with game developers to share what we feel and hide from each other as we collaborate on a game.

This is the third in a series of six blog posts where different disciplines share what they wish others would know and understand.

The stories we live over the course of our careers shape the way we see each other and affect our work together. ‘10 things you should know about ...’ is a series prepared with game developers to share what we feel and hide from each other as we collaborate on a game. Agree, disagree, share and add your own to complete the picture.

Read other posts about artists, and designers.

  1. The more you tell me your point of view, the better I can understand how to make good use of you.
  1. Our role is to find solutions that benefit the project and the team – sometimes this may cause you more work in the short term, but ultimately you’ll benefit too through team and game improvements.
  1. I find it difficult to respect and accept people who refuse to understand the above, and insist on having a solution for them, at the expense of other people.
  1. We may not agree with the decisions we ask you to implement but we have to support our managers and respect their instructions.
  1. If you are asked to do something difficult it’s because we trust you to figure it out and deliver; not because we want to make your life difficult or cause you to fail.
  1. We don’t succeed unless you succeed. Every time we assign work we trust that you can deliver.
  1. We have been making games for a long time and it can be disheartening to see make the same mistakes that we have already solved on another project. This may lead us to lose our temper: it’s not personal, just a way to vent our frustration that our past efforts are not helpful to you.
  1. Assume that everyone is as good at their jobs as you are at yours. If someone does something incomprehensible, go and ask them why before making the assumption they are incompetent.
  1. Part of our role is to look calm whatever is going on, at times we can be anything but inside.
  1. I have accepted the position of Lead because that was the only option for promotion. I don’t know how to provide the leadership you expect from me and I don’t enjoy the responsibility of making decisions. Management shouldn’t be the only career path.

Written with the contribution of Tim Aidley, Jordan Ault, Dave Hollingbery, Mark Lintott, Kim Russell, Rik Skews, Chris Solarski, Will Sykes, Sean Turner and others who wish to remain anonymous.

Latest Jobs


Playa Vista, Los Angeles, CA, USA
Senior Level Designer (Zombies)

PlayStation Studios Creative Arts

Petaling Jaya, Selangor, Malaysia
Lead Concept Artist

High Moon Studios

Carlsbad, CA, USA
Technical Designer at High Moon Studios

High Moon Studios

Carlsbad, CA, USA
VFX Artist
More Jobs   


Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer


Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more