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In this 2018 GDC session, Monolith Productions' John Piel and Camille Chu discuss the challenges encountered of crafting a multi-character combat kill animations for Middle-Earth: Shadow of War.

February 8, 2021

1 Min Read

In this 2018 GDC session, Monolith Productions' John Piel and Camille Chu discuss the challenges encountered of crafting a multi-character combat kill in the Monolith animation pipeline from start to finish for Middle-Earth: Shadow of War.

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