In this 2018 GDC talk, Lizardcube's Ben Fiquet goes over the process of revitalizing and reimagining the visual design of Wonder Boy: The Dragon's Trap in a faithful remake for a new generation.
Fiquet explains how he was initially unsure about how to approach the project. "How do you start? How do you transform nostalgia into something artistically relevant?"
The first step, Fiquet says, is to look for inspiration from others artists and draw from that. "With 2D, the only constrain is your imagination. Good art will help your game not be overlooked."
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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