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Video: Finding the right art style for The Witness
Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
October 24, 2014
2 Min Read
Developers, how do you find the perfect art style for your game? Does the art serve the gameplay, or vice versa? Veteran 3D game artist Luis Antonio believes it's important to think about your art direction only after you nail down the core mechanics and goal of your game. Doing so allows you to zero in on exactly what you need to show the player to best accentuate the experience of playing your game. As part of a behind-the-scenes look at his role in the art creation process for Jonathan Blow's upcoming puzzle game The Witness, Antonio spoke at GDC 2014 about how important it is for developers to pare down the "noise" in their games and develop art styles that are clear, readable and subservient to the player experience. The free video (embedded above) of 'The Art of The Witness' is now available to watch here on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
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