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Kiev-based software development studio Pilgway has announced the latest release of its proprietary 3D-Brush tool, adding a number of new texture-baking, normal mapping an...

Leigh Alexander, Contributor

January 25, 2008

1 Min Read

Kiev-based software development studio Pilgway has announced the latest release of its proprietary 3D-Brush tool, adding a number of new texture-baking, normal mapping and redo features. 3D-Brush is a tool for 3D artists and designers designed to improve the speed and quality of 3D-object texturing and detailing with game development in mind. The latest release adds a texture-baking tool, which allows users to project a current mesh onto a new one with completely different topology and get normal, color and specular textures. Additionally, 3D-Brush has added a normal map importing update that does not displace geometry, but creates a new layer with corresponding blending, also allowing users to add details on an already existing normal map. Additional new features smooth brushstrokes, add new camera materials and shortcuts, enables locking of absolute depth and the pen's screen radius. The new release also implements a redo feature, reorganizes the layers menu, and adds or improves various filters.

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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