[In this reprinted #altdevblogaday-opinion piece, November Software co-founder Szymon Swistun shares how his studio created a motion capture setup for under $1,500, using PS Eye Cameras and iPi Desktop MC.]
We needed to author around 70 animation sequences for 4 characters without an animator. I watched a bunch of character key frame animation video tutorials, and found out quickly that manually authoring human motion is a lot of work. So, we looked into motion capture to help generate the base foundation of our animations.
We wanted to have the flexibility of authoring our own unique motions and were not happy with the quality of using motion databases. Another option was to record our own motions using other studios, but the cost was too high. After hitting many walls, we finally stumbled upon iPi Desktop Motion Capture software.
Trial Run
After downloading the free version, we setup a trial run and purchased the following:
- 3 PlayStation Eye cameras @ $30 each
- 3 Camera tripods @ $30 each
- 1 USB2 hub @ $10
- 2 USB2 10 ft. extensions @ $6 each
- 1 Maglite Mini for calibration @ $20
- Tape @ $0, used some from home
- Set the timeline to intended animation frequency; we use 60 frames per second.
- Manually delete keys around foot plants and set plant keys; instead lock the feet to the ground/
- Add a layer animation for head tracking, matching captured video.
- Fix up hands to work with intended props either manually, or using a layer.
- Also, accent the animation with a layer for any specific styles, fix-ups, or exaggerations, and to match the video capture motions more accurately if needed.
- For cyclic animations, use the Mixer / Motion Flow to create a cyclic transition to the same animation. Some manual work here required to get the right cycle working. Clip the animation to the intended boundaries.
- For movement-less actions, delete X and Z root key frames. Recently, we moved this step to our own internal export and retain the root motion to move our physics representation in game instead.
- Standard Edition iPi Desktop Motion Capture software for $995
- 3 more PS Eye cameras @ $30 each
- Two 3-meter-tall light stands instead of tripods for 2 cameras to get them higher @ $30 each
- 4 PS3 USB2.0 4.7-meter-long repeaters @ $10 each
- 1 more USB2.0 hub @ $10
- $15 table and two $10 dollar chairs for some added comfort.
- Head tracking
- More then one person capture
- Faster calibration and tracking ( consider SLI / CrossFire support ), ideally real-time
- Improved tracking quality, fine if more markers on actors would help
- Improved Studio controls like Maya camera movement, better timeline snapping, better rotation widgets, and import custom models with rigs into display
- Direct connect real-time motion capture viewing into 3DS Max and Motion Builder
- Virtual Camera tracking rig
- Face expression tracking rig