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Get a job: Particle City seeks a 3D Artist

The folks at Particle City are looking for an experienced 3D artist to join the team working on the Titanfall mobile game at the studio's Los Angeles, CA headquarters.

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

3D Artist - Titanfall MobileParticle City

Location: Los Angeles, CA

Particle City is a mobile game development studio co-founded by industry veterans Larry Pacey and Respawn CEO Vince Zampella. Backed by Respawn Entertainment and NEXON Co Ltd, Particle City is co-located with Respawn in Los Angeles. We’re currently focused on bringing the expansive sci-fi universe of Titanfall to mobile platforms worldwide.

At Particle City, our mission is to connect gamers through community and competition. An idea simple at its core, but when approached from a fresh perspective, we are forging a new generation of mobile gaming.

Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

DUTIES AND RESPONSIBILITIES

●     Works with Production to ensure time estimates are accurate and achievable.

●     Work closely with the Art and Design teams to ensure visual targets are met or exceeded for art assets.

●     Sculpt high-resolution models and supporting props.

●     Build clean, optimized game models, and assemble them in a real-time editor with complex lighting setups.

●     Evaluate new art tools or workflows and communicate recommendations to the rest of the team.

●     Strong organizational and collaboration skills.

●     Actively participate in technical and visual problem-solving discussions.

SKILLS AND ABILITIES 

●        Self-motivated individual who is able to push the product vision forward in art.

●        Ability to identify and troubleshoot technical challenges in the art pipelines.

●        Expert in Maya and Photoshop.

●        Ability to rapidly master development tools and pipelines.

●        Take a concept and plan out its construction.

●        Exceptional hard surface and organic modeling skills.

●        A high level of Zbrush knowledge and how to sculpt strong clear forms.

●        Clean and efficient poly modeling for games.

●        Strong UV packing and optimization.

●        Texture painting in support of advanced real time shaders.

●        Modular thinking and an affinity for squeezing value out of every last polygon.

●        Natural curiosity and a strong desire to grow as an artist.

●        Collaborative focus and an understanding of how to take feedback and use it to fuel new ideas.

●        Passion for games and a drive to make them great.

Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.

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