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UI Artist (Temporary), Infinity Ward
Location: Woodland Hills, California
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project.
This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game.
Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.
The UI Artist should have experience within game navigation and must demonstrate a broad range of skills and abilities that include:
- Possess a strong graphic design background.
- Creating original and bold graphics.
- Previous hands on experience developing for multi-platform user interfaces.
- Working closely with the UI Director to understand and incorporate needs into the UI. This includes speaking to feedback as well as being able to competently explain UI decisions.
- Be able to conceptualize, present and execute ideas within a tight schedule.
- Actively participate in technical and artistic problem solving.
- Strong type understanding
- Understanding of working with style guides/specific Art Direction
- Previous Game Development Experience
Tools of the trade:
- After Effects
- Adobe Illustrator
- Flash/Action Script (or similar)
- 3ds Max and/or Maya
- Scripting experience
- Animation experience/aftereffects
- Shipped at least 1 AAA game title
Interested? Apply now.
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