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Disruptor Beam is looking for an Artist with at least three years of experience to create VFX in Unity for both gameplay and UI events.

February 26, 2018

2 Min Read

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Here is just one of the many, many positions being advertised right now.

VFX ArtistDisruptor Beam

Location: Framingham, Massachusetts​

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to work with a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.

Duties and Responsibilities

  • Create stunning VFX in Unity for both gameplay and UI events

  • Carry VFX work “cradle-to-grave”, from ideation, through creation, and into integration in engine

  • Iterate VFX based on Art Director and Game Designer feedback

  • Maintain rigorous performance standards for Mobile platforms

  • Maintain organized assets within project

  • Optimize assets for maximum performance and visual impact

  • Participates in the planning for project visual effects

  • Commit to work timelines and deliver on estimates

Education and Experience

  • 3+ Years XP

  • Shipped Unity titles

  • Advanced understanding of Shader and their applications in rendering VFX

  • Advanced understanding of texture formats

  • Ability to script (C#)

  • Understanding of third-party VFX software and plugins

  • Familiarity with the limitations and rendering of Mobile platforms

Nice to Have

  • Excellent foundational art skills

  • Strong traditional painting skills in both stylized and photorealistic styles

  • Strong modeling and texturing skills

  • Strong leadership and mentoring abilities and interpersonal skills

  • Ability to find creative solutions for technically challenging tasks

Interested? Apply now.

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