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Get a job: Be an Environment Artist at Sucker Punch

InFamous: Second Son developer Sucker Punch is looking for experienced artists to work on crafting models and textures for game environments alongside the team in the studio's Bellevue, WA office.

December 2, 2014

2 Min Read

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the many, many positions being advertised right now.

Environment Artist, Sucker Punch Productions

Location: Bellevue, WA We are looking for very talented environment artists to join the Sucker Punch team. Candidates must be proficient in complex 3D modeling, UV editing, texture placement, creation and editing of layered textures. We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team. Come join us at our Seattle/Bellevue studio & remember to bring your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest. RESPONSIBILITIES - Modeling and texturing of game environment assets using Autodesk Maya. - Creation of realistic looking textures in Photoshop and in our proprietary shaders and tools. - Learn our production pipeline, methods, and how to implement models into the run-time engine. - Models must work within the performance and memory constraints of the game engine and hardware. - Adhering to production schedules to meet down-stream production needs. - Ability to adapt and assume new responsibilities should the need arise. - Possible placement of assets into the run-time game environment. QUALIFICATIONS - Highly skilled in creating realistic looking textures and models. - Proficient in Maya and Photoshop. - Ability to follow art direction critiques and produce results on deadline. - A strong artistic sense of shape, proportion, and color. - Solid skills in texturing and UV editing. - Ability to work well within a team is a must. - Sense of collaboration and self-discipline is also a must. DESIRED SKILLS AND PLUSES - Knowledge of real-time rendering tech. - Experience and skills using ZBrush or other sculpting software. - Console development experience. - Knowledge of Substance or Quixel. Interested? Apply now.

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