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Middleware developer NaturalMotion has announced that Gearbox Software (Borderlands) has licensed its Morpheme animation engine and will be integrating it into upc...

Leigh Alexander, Contributor

February 14, 2008

1 Min Read

Middleware developer NaturalMotion has announced that Gearbox Software (Borderlands) has licensed its Morpheme animation engine and will be integrating it into upcoming Unreal Engine 3 titles. Morpheme is an animation middleware designed to allow developers to author and preview blends, blend trees and transition graphs in realtime. The product is composed of two core components: the Morpheme:runtime engine, which features blend techniques, hierarchical animation state machine, physics support and compression algorithms, and morpheme:connect, which “lets animators and animation programmers author blends, transitions and many other things in an intuitive graphical way”. Gearbox Software animation director David Carter commented, "NaturalMotion's Morpheme is poised to make a huge impact on the animation pipelines at Gearbox Software. Gone are the days of building countless transition and tweening animations. Morpheme takes care of it all, while placing the 'look' of AI behaviors complete in the hands of our animators."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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