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Di-O-Matic Releases Morph-O-Matic Plug-in
Character animation software developer Di-O-Matic has released its latest edition of Morph-O-Matic, a morphing extension boasting a set of new features for 3D graphics ap...
May 13, 2008
1 Min Read
Character animation software developer Di-O-Matic has released its latest edition of Morph-O-Matic, a morphing extension boasting a set of new features for 3D graphics application 3ds Max. Morph-O-Matic has been designed from the ground up as a tool to assist modellers, animators, and technical directors in creating complex morph setups and animations. The extension provides functionality beyond what 3ds max’s built-in morpher offers, and it supports the 2008 and 2009 versions of 3ds max in both 32-bit and 64-bit. New improvements and features for the new edition of Morph-O-Matic include faster morphing calculation speed, an enhanced user interface for animators the ability to use modifier stack result as morph target, an Auto Reload Target per channel option, improved .mom file features, additional MaxScript commands, and malfunction corrections from the previous version. Said Morph-O-Matic user Luis San Juan of Nexus Production: “The key benefit of using Morph-O-Matic is that it is a huge increase in productivity for both animators and character setup artists. I really recommend Morph-O-Matic as the tool for studio animating with morph targets in 3ds max.”
About the Author(s)
Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.
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