Sponsored By

Utah-based 3D modeler and software developer DAZ 3D has announced the immediate availability of DAZ Hexagon 2.5, the newest version of its 3D polygonal and subdivision mo...

Eric Caoili, Blogger

May 2, 2008

1 Min Read

Utah-based 3D modeler and software developer DAZ 3D has announced the immediate availability of DAZ Hexagon 2.5, the newest version of its 3D polygonal and subdivision modeling application for OSX and Windows. Targeted at 3D artists, designers, and game developers, Hexagon 2.5 delivers a set of tools for modeling, refining, UV mapping, texturing, and previewing detailed 3D creations. Its freehand brush modeling capabilities provide a wide range of displacement brushes to refine 3D models by smoothing, pinching, and inflating the geometry and adding high-resolution details. The Hexagon 2.5 upgrade includes a Sculpted Primitive Toolset which allows primitive objects created in Hexagon to be exported via Truevision Graphics Adapter (TGA) file format and utilized in virtual world Second Life. This sculpted primitives feature assists in the creation of more complex and organic shapes unattainable with Second Life’s current primitive system. Also in the upgrade are DAZ Studio Bridge to Hexagon and Seamless Model Export, the first of which allows Windows users to transfer models from DAZ Studio directly into Hexagon, adapt and morph the model, and then export back into DAZ Studio. Seamless Model Export enables designers to export Hexagon 2.5 models into any 3D rendering application including DAZ Carrara. “DAZ 3D has always been committed to providing applications that allow greater flexibility,” said Dan Farr, president of DAZ 3D. "We feel confident that the new advancements presented in Hexagon 2.5, such as the seamless Second Life export capability, are in-line with our goal of meeting the needs of our ever changing industry.”

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like