Sea of Solitude won critical acclaim for its incredibly resonant storytelling backed by a particularly gorgeous art style.
And at the all-digital 2021 Game Developers Conference (running July 19th – 23rd), you can dive into the creation of that art style in an upcoming talk from creative director Cornelia Geppert.
In “Paint It Black: The Art of Sea of Solitude,” Geppert will lay open how - despite a small team size - Jo-Mei translated a 2D art style into a 3D environment and, how the team built special tools to help the team create this unique look in the Unity engine.
Whether you’re a game artist or just work with them, you’ll want to check out Geppert’s talk at GDC 2021. Be sure to register today!
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